Devlog

From the build

Notes from building h4shDr1f7, from the first commit in September 2025 to today. The pivots and the cuts are in here too, not just the wins. Posts written after the fact are marked as such.

20267 posts

TechDrift Core: the game runs on a hash chainAll game logic lives in one deterministic Rust library. The hash in the terminal on our home page is the same one the game computes.FilmEvery Exploit Echoes: the intro film is doneNinety seconds, fifteen shots, no narration. The film ends on the frame where the game begins.MilestoneNight One: what the demo isA 15 to 25 minute slice that plays the operation the intro teases, from the Drifter's chair.MilestoneThe reset: Unreal, photoreal, one nightSeven decisions in one day: the client moves to Unreal Engine 5, the look follows the film, and the demo becomes Night One, offline by design.DesignRetroTwo weeks in the Bevy denA brutal asset audit, then the best the room ever looked in Rust, and the conclusion that the engine was the ceiling.TechRetroComing back to a repo that did not buildMonths away, and the workspace had quietly rotted: eight crates no build had ever reached, CI that had never once run. A repair week.TechRetroA real machine to break intoGate D: the sandbox proves it has no way out. Then Mission 001's privesc chain passes end to end on a live container.

20256 posts

AudioRetroOST Vol.1: five tracks, two versions eachThe soundtrack arrives on New Year's Eve. Vocals for cinematics, instrumentals for gameplay, so the lyrics never fight the terminal.TechRetroMission 001: scan, log in, escalate, extractThe first real CTF mission takes shape: nmap a host, get in on weak credentials, escalate to root, read the flag. The Unity terminal and mission board land with it.DesignRetroThe first textureTen PCB terminal backgrounds in nine minutes, three keepers, into Unity the same day. The neon circuit-board look starts here.DesignRetroCutting an 18-month plan down to three monthsThe full game needed a team of eight. We were less than one. Four decisions in one day: a 10-minute demo, AI-only art, first-person only, read-only blockchain.TechRetroThe nine-day sprint294 commits in nine days: the Vibe system, the first Hash Drift, a compiling orchestrator and a Unity apartment. Most of it written by AI agents.MilestoneRetroDay zero: the first commitA Unity client, three smart contracts and two Rust services land in a single commit. h4shDr1f7 starts life as a red vs blue game.