Real hacking
A real shell, real techniques
You work in a terminal whose hosts model files, users, permissions, services and processes. Techniques work because the system implements them, not because a minigame says so.
In the demo
The game
Hacking is the core. Around it: recon, people you have to talk past, doors you have to walk through, and a defender on the other side of every job.
Core gameplay
No minigames and no progress bars that fill themselves. The game runs a simulated network of hosts in its own engine, Drift Core, and a technique works because that system actually implements it.

What's in it
Tagged honestly: what you can play in the free demo, and what is waiting for the full game.
A real shell, real techniques
You work in a terminal whose hosts model files, users, permissions, services and processes. Techniques work because the system implements them, not because a minigame says so.
In the demoKnow the target first
Scan hosts, read what they expose, map who works where and when. What you find decides how you get in.
In the demoPeople are an attack surface
Write the pretext yourself. Each person weighs trust, authority, urgency and how well your story fits. They approve, half-approve or refuse.
In the demoWalk in like you belong
Badge the reader, keep your pace, find the switch port. Nobody crouches behind crates. Looking like you work there is the stealth.
In the demoSomeone is watching
A defender triages your noise, isolates hosts and locks you out. Blue team is a full path in the game, not a backdrop.
In the demoEvery exploit echoes
Everything you do is hashed into a chain of evidence. Your history stays attached to your name and follows you into later jobs. In the full game that chain anchors on-chain, so the record is yours: permanent, portable, not a row in our database.
In the demoYour own tapes
A cassette player on your desk plays the soundtrack of your run. In the full game, the cassettes you make evolve with your taste.
In the demoYour Hash is Your Soul
In the full game your name lives on-chain: the Creds you earn, the Vibe you build, the cassettes you own and trade. Blockchain is not a bolt-on here — it is the memory of the game, and nobody can wipe your history, including us.
Full gameConsequences that stay
Jobs, rent, contacts and a reputation that outlives any single mission. Life systems add pressure and texture without turning into chores.
Full gameNo classes. Just a reputation.
You never pick a class. The work you take and the trail you leave decide what people think you are. Night One is a red-team job; the full game opens the rest.

Offensive operations
Contracts to get in: recon, pretexts, a badge that should not work, a shell on a box that should not be reachable.
In the demo
Defensive operations
Alerts, logs, triage, containment. Find the intruder, cut them off, figure out who, or what, they were.
Full game
Legit career
A badge, a VPN, a ticket queue and a paycheck. What you do with that access after hours is your business.
Full game
Independent operator
A burner phone and a contact called UNKNOWN. Better pay, fewer questions, and no one to call when it goes wrong.
Full gameThe free demo
The free demo plays the operation the intro teases. It opens at 03:17 in the lair, at the exact frame where the film ends, and hands you the keyboard.
Three messages wait on the monitors. Pick a tape, read the phone, take the contract.
Research the target, scan 10.41.7.18, find the facilities-ticket workflow and who answers it at night.
Write Ticket #18427 yourself. Watch the night receptionist decide on the CCTV feed.
Walk in as a facilities worker. Badge the reader, find the server room, plant the implant.
Back at the desk, work through the implant: ssh, escalate, reach the data.
ANOMALOUS TRAFFIC DETECTED. The host goes dark mid-operation. Pivot and finish before lockout.