The world

Places you shouldn't be

Every place here is from the intro film, and every one is something you visit, watch or remember in the game. Tags show what the Night One demo lets you walk into.

The Drifter seen from behind at a desk with six monitors in a dark room, rain on the window to the left.

Drift-Nest, 03:17

The lair

One rented room with rain on the window. Six curved monitors on poles, a laptop, a burner phone, and a cassette player next to a cyan clock. Every job starts and ends at this desk.

  • Six-monitor workstation
  • Dr1ftS0und player
  • Burner phone contact
  • Rain window over the city
In the demo
A man in a work cap and grey shirt opens a door in a narrow off-white service corridor.

Facilities access only

Service corridor

Scuffed walls, fluorescent hum, a card reader by a lever-handled door. You are a facilities worker with a ticket, so you walk like one.

  • Badge reader and latch
  • One camera, one passer-by
  • Social stealth, no crouching
In the demo
Rows of black server racks with green status lights in a cold datacenter aisle.

Where the target lives

Server room

Cold air, black racks, blinking status LEDs. The other end of your terminal is a physical box in here, and one free switch port is all you need.

  • Racks and cable trays
  • The implant goes on a switch port
  • Host 10.41.7.18
In the demo
A security analyst seen from behind at several monitors showing a network graph and an alert.

The other side

The SOC

A security operations centre above the wet city. Someone sits in it with their back to you, reading your traffic. You never see their face.

  • Alert triage
  • Host isolation
  • Human or AI? You never know
Cutaway in the demo
A night receptionist, seen over the shoulder, reads an access request on her phone in an empty office.

The human vector

Reception

A quiet lobby after midnight and one person on the night shift. Their phone buzzes with your access request, and you watch them decide.

  • Seen on CCTV
  • Your pretext, their judgment
  • Approve, partial or refuse
Cutaway in the demo
A dense city at dusk in the rain, seen from above, with wet streets and an elevated road.

It does not care

The city

Wet streets, lit office windows, an elevated line. Millions of people living their own lives while you work, none of them paying attention.

  • Seen from the lair window
  • Explorable in the full game
Full game

Who are you today?

Artifacts

The objects on the Drifter's desk. Each one belongs to a different version of you.

A worn security engineer badge lying on a scratched wooden desk.
Corporate badgeThe day job. It opens doors you are allowed through.
A rugged black phone with a cyan status light on a dark desk.
Burner phoneWhere the contracts come from, and the hints when you are stuck.
An open black tool roll with lock picks and a small electronic device.
Entry kitPicks, bypass tools, and a device for the switch port.
A hand resting on a desk with a small implant glowing on the wrist.
Wrist implantA small cyan status light under the skin.
A transparent cassette with cyan circuit artwork and the Dr1ftS0und logo.
Dr1ftS0und cassetteYour soundtrack, and in the full game, your taste on tape.
A worn rectangular hardware device on a workbench next to a solder spool.
Hardware keyWorn, rectangular, always on the desk.