
The world
Places you shouldn't be
Every place here is from the intro film, and every one is something you visit, watch or remember in the game. Tags show what the Night One demo lets you walk into.

Drift-Nest, 03:17
The lair
One rented room with rain on the window. Six curved monitors on poles, a laptop, a burner phone, and a cassette player next to a cyan clock. Every job starts and ends at this desk.
- Six-monitor workstation
- Dr1ftS0und player
- Burner phone contact
- Rain window over the city

Facilities access only
Service corridor
Scuffed walls, fluorescent hum, a card reader by a lever-handled door. You are a facilities worker with a ticket, so you walk like one.
- Badge reader and latch
- One camera, one passer-by
- Social stealth, no crouching

Where the target lives
Server room
Cold air, black racks, blinking status LEDs. The other end of your terminal is a physical box in here, and one free switch port is all you need.
- Racks and cable trays
- The implant goes on a switch port
- Host 10.41.7.18

The other side
The SOC
A security operations centre above the wet city. Someone sits in it with their back to you, reading your traffic. You never see their face.
- Alert triage
- Host isolation
- Human or AI? You never know

The human vector
Reception
A quiet lobby after midnight and one person on the night shift. Their phone buzzes with your access request, and you watch them decide.
- Seen on CCTV
- Your pretext, their judgment
- Approve, partial or refuse

It does not care
The city
Wet streets, lit office windows, an elevated line. Millions of people living their own lives while you work, none of them paying attention.
- Seen from the lair window
- Explorable in the full game
Who are you today?
Artifacts
The objects on the Drifter's desk. Each one belongs to a different version of you.





